

As soon as he turns away from you and walks east, proceed to that bookcase. A guard will be investigating a bookcase on the southern wall. Immediately drop down into the southwest corner. Once there, climb up the bookcase and proceed as far south as you can.

So, proceed expeditiously but do not swoop to the far wall. In the library, there is a bird in front of you. Proceed north and enter the last doorway on your left. Shut it behind you and continue west until you are forced to turn right. In the next room, turn right and exit by the west door. Though not necessary, this is the type of stealth discipline you should adhere to. Once you hit the floor, there will be a door immediately to your left. It is occupied, but you can drop down on a bookcase and then drop off the west end of the bookcase to remain completely undetected. At the end, you will find yourself above a second story room. You will get a notification about a new map and will also see the entrance to a secret passage. We're opting for expedience here at the expense of ghost style points.Ĭlimb the ladder. Pure ghost play would require us to go to the cellar and use a wire cutter. The overall play style will still be ghost but there will be a small opportunistic slice in the pie chart. Note that this is opportunistic play and will slightly decrease from your ghost play style in the end of chapter stats.
#Sneak thief game walkthrough manual
If you have any doubts with your shooting skill, make a manual save before you take the shot. Inset in the northwest corner is a high ladder with a crank to the right. If this is done as soon as Garrett gets the new objective, the guards in the yard will not be in position to detect him. When he can, he turns left to head north. Garrett drops down and turns right going between a shed to his left and the wall to his right. Although, from the standpoint of the game, the chapter formally started when Garrett entered the gate it is at this point that the Chapter 4 story starts. Garrett has a new objective to find a way inside the house. Garrett will arrive at the architect's house: Go forward and squeeze through the crates. After a very brief scene, drop down, go forward, and scramble up the climbable area through the window. Turn right (north) while dropping down and vault over the balustrade. Turn left (west) at the corner and jump the gap at the end.

Turn left (west), drop down at the end and turn right (north). Go straight (north) and vault over the balcony railing after the cut scene. As soon as you enter, following a cut scene, you find out that you will have to readjust your plan. It is the large one on the left.Įntering the gate formally starts Chapter 4 but there is a short preamble before the action starts in earnest. Make sure you select the correct gate with the interact button. Follow the objective to the chapter start. At the top, immediately turn left to go west. Once on the other side, head east until you can turn left up a few stairs. Press the interact button to move some crates and go through them. Just after that, turn right to see a ladder. Stay crouched and use darkness and concealment to avoid the guards. Head west and a little north following the objective marker. When you are finished with the Crippled Burrick exit the way you came in. We will shoot a blunt arrow and arouse one unavoidable suspicion in the shorter and easier route that we will take. Although we'll do a ghost Chapter 4, it will not be 100%. As a point of interest, a pure ghost playthrough of Chapter 4 makes use of the wire cutter. However, you should have enough money to pick it up if you want. We do not use it in this walkthrough except for optionally disarming a trap late in the game to get a rope arrow. In this chapter, we will use one blunt arrow. We will find one or two blunt arrows handy and it's always wise to have a couple of rope and water arrows. Chapter 4 will take us between 15-20 min taking a very direct approach without side trips.īefore leaving the Crippled Burrick, you may want to stock up with the merchant. He must go to Greystone Plaza to follow the best lead. When Garrett gets there, he finds out that his friend Basso has been kidnapped. After the cut scene, he will have a new objective to go to the Crippled Burrick. When Garrett returns from Chapter 3, he will find himself in the clock tower hideout.
